![]() For example, hex 2004 is keyed:Ī Brown Man, dressed in immaculate white robes fringed with golden embroidery, rests quietly by the side of the path. Second, even when the hex key shows greater creativity, it usually takes the form of material which is non-actionable during an actual game session. ![]() ” (For example: “Village of 400 Green Men ruled by ‘the Peerless Will,’ a neutral 8th-level Fighter.”) And even more are dedicated to describing the particular physical characteristics of various Spawn of Shub-Niggurath, all of which were generated using the charts found at the back of the book with no additional creative thought applied whatsoever.Īnd that, ultimately, is probably the biggest indictment against Carcosa’s hex key: Virtually all of it could have been more usefully rendered as a half dozen random tables. For example, massive chunks of the book consist of, “ of # ruled by, a. Unfortunately, this generally remains true of Carcosa‘s key even when more details are proffered. This is particularly true of published products, and yet a depressingly huge number of Carcosa’s key entries consist entirely of things like “17 Diseased Guardians”, “13 giant lizards”, and “5 Mummies”. ![]() ![]() Part of my general dissatisfaction with Geoffrey McKinney’s Carcosa is certainly due to a difference of opinion when it comes to methodology.įirst, whether we’re talking hex keys or dungeon keys, I’m extremely skeptical of key entries that consist of nothing more than a list of monsters.
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